(;FF[4]
GM[1]
DT[2016-07-28]
PC[OGS: http://online-go.com/game/5935564]
PB[ranadi.mitchell]
PW[ricraz]
BR[15k]
WR[3k]
CP[online-go.com]
RE[W+R]
SZ[19]
KM[0.5]
RU[japanese]
HA[9]
AB[jd][jp][dj][pj][jj][dd][pp][pd][dp]
C[ricraz: hi
ricraz: okay, let's go :) have fun
ranadi.mitchell: hello
]
;W[qn]
;B[qo]
;W[pn]
;B[ql]
;W[oq]
;B[pq]
;W[op]
;B[mq]
;W[po]
;B[qp]
;W[or]
;B[rn]
;W[rm]
;B[ro]
;W[qm]
;B[pr]
;W[rr]
;B[rq]
;W[ps]
;B[qs]
;W[os]
;B[qr]
;W[mo]
;B[rl]
;W[sl]
;B[sk]
;W[sm]
;B[rj]
;W[qf]
;B[qe]
;W[pf]
;B[nd]
;W[qc]
;B[pc]
;W[re]
;B[pb]
;W[qd]
;B[pe]
;W[qi]
;B[qj]
;W[qb]
;B[of]
;W[og]
;B[nf]
;W[ng]
;B[mf]
;W[nk]
;B[nj]
;W[mj]
;B[nl]
;W[oj]
;B[ok]
;W[ni]
;B[nm]
;W[ri]
;B[no]
;W[oo]
;B[nn]
;W[ol]
;B[pk]
;W[pl]
;B[mk]
;W[nj]
;B[pi]
;W[ph]
;B[ml]
;W[lj]
;B[lk]
;W[cq]
;B[kk]
;W[dq]
;B[ep]
;W[eq]
;B[fq]
;W[fr]
;B[gq]
;W[gr]
;B[hq]
;W[cp]
;B[co]
;W[bo]
;B[cn]
;W[bn]
;B[cl]
;W[en]
;B[cm]
;W[fj]
;B[fl]
;W[gl]
;B[fk]
;W[gk]
;B[gj]
;W[hj]
;B[gi]
;W[fm]
;B[em]
;W[gn]
;B[ej]
;W[hi]
;B[gh]
;W[ik]
;B[ij]
;W[hh]
;B[gf]
;W[jk]
;B[kj]
;W[cf]
;B[hm]
;W[gm]
;B[fo]
;W[in]
;B[hn]
;W[ho]
;B[il]
;W[jl]
;B[np]
;W[si]
;B[fi]
;W[cc]
;B[cd]
;W[dc]
;B[ec]
;W[bd]
;B[eb]
;W[be]
;B[ed]
;W[hd]
;B[he]
;W[id]
;B[ie]
;W[jc]
;B[kd]
;W[kc]
;B[lc]
;W[lb]
;B[mc]
;W[ib]
;B[gd]
;W[hc]
;B[gc]
;W[gb]
;B[fb]
;W[mb]
;B[nb]
;W[ci]
;B[df]
;W[dg]
;B[eg]
;W[dh]
;B[eh]
;W[hr]
;B[jr]
;W[iq]
;B[ir]
;W[ip]
;B[jq]
;W[jo]
;B[fn]
;W[go]
;B[fp]
;W[ko]
;B[kp]
;W[lp]
;B[lq]
;W[ls]
;B[mp]
;W[lo]
;B[nr]
;W[ns]
;B[lr]
;W[ms]
;B[ks]
;W[is]
;B[jh]
;W[kg]
;B[jg]
;W[kf]
;B[je]
;W[jf]
;B[hg]
;W[mg]
;B[ig]
;W[lm]
;B[kl]
;W[km]
;B[jm]
;W[hk]
;B[dn]
;W[bk]
;B[bl]
;W[ck]
;B[dk]
;W[da]
;B[db]
;W[cb]
;B[ea]
;W[ca]
;B[ga]
;W[hb]
;B[ha]
;W[ia]
;B[fa]
;W[de]
;B[ef]
;W[ce]
;B[ee]
;W[cj]
;B[qa]
;W[ra]
;B[pa]
;W[sb]
;B[kh]
;W[lh]
;B[lf]
;W[lg]
;B[om]
;W[pm]
;B[mn]
;W[ln]
;B[qg]
;W[pg]
;B[di]
;W[ak]
;B[al]
;W[bh]
;B[am]
;W[an]
;B[on]
;W[sj]
;B[sn]
;W[li]
;B[mr]
;W[rk]
;B[nq]
;W[qk]
;B[rl]
;W[ke]
C[ricraz: cheers
ranadi.mitchell: Thanks for the game
ricraz: No worries
ricraz: bit of advice
ranadi.mitchell: ?
ricraz: in high handicap games like this
ricraz: your corners are very important
ricraz: making territory on the edges or in the middle is more difficult
ranadi.mitchell: yeah good point I have been trying for walls, but it hasn't been working out
ranadi.mitchell: thx
ricraz: right, because the thing about walls is that you need to leverage them
ricraz: but that becomes more and more difficult with the skill difference
ranadi.mitchell: Ta, would you like to send this in?
ricraz: as opposed to corners, where it's automatically territory
ricraz: sure
ricraz: thanks
ranadi.mitchell: good point
]
)